Using windows.h i have the following windows created:
I think there is no need to write the obvious things that WINAPI WinMain needs.
textToWrite = CreateWindow("EDIT",
"",
WS_BORDER | WS_CHILD | WS_VISIBLE,
290, 70, 165, 20,
hwnd, NULL, NULL, NULL
);
analize = CreateWindow("BUTTON",
"Analize",
WS_VISIBLE | WS_CHILD | WS_BORDER,
465, 70, 60, 20,
hwnd, NULL, NULL, NULL
);
Result = CreateWindow("STATIC",
getResultFromWritenText(),
WS_BORDER | WS_CHILD | WS_VISIBLE,
290, 100, 235, 20,
hwnd, NULL, NULL, NULL
);
I want that when "Analize" button is clicked, the "Result" static window returns something according to what the function getResultFromWritenText() returns. This is that i don't want the same text written as output (of textToWrite), but a new string/char* in base of an analysis of what was written by the user, knowing that getResultFromWritenText() function would know it and return it (whatever i want it to return) in the text field, not as a popup.
How can i do this? Thanks.
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